18 October 2025
Designing an effective curriculum can feel a bit like trying to piece together a jigsaw puzzle—without knowing what the final picture looks like. It can be overwhelming, especially when you’re unsure of where to start or which direction to take. That’s where backward design comes into play. In education, backward design is like flipping that jigsaw puzzle box over so you can see the final image. You’re starting from the end and working your way back to ensure every piece fits and makes sense.
But what exactly is backward design, and why is it such a powerful tool for educators? Buckle up, because we’re about to dive deep into how this method can transform your approach to curriculum planning and make learning more meaningful for your students.
This method was popularized by Grant Wiggins and Jay McTighe in their book Understanding by Design (UbD), and it has since become a cornerstone of effective curriculum development.
1. Identify Desired Results: What knowledge, skills, and understandings do you want your students to take away? These are your learning objectives.
2. Determine Acceptable Evidence: How will you know if students have achieved these objectives? What will you accept as evidence of learning? These include your assessments.
3. Plan Learning Experiences and Instruction: What activities, lessons, and resources will best help your students achieve the desired results? This is where you design your instruction.
Now that we’ve got the foundation, let’s break this down even further.
Backward design ensures that every part of your teaching is intentional. It helps you avoid what Wiggins and McTighe call “activity-oriented teaching,” where the focus is more on doing activities than achieving learning goals. By starting with the end, you create a roadmap that keeps both you and your students on track.
Think about it: if your students know exactly why they’re learning something and how they’ll be assessed, they’re more likely to be motivated to meet those expectations. It’s like walking into a game where you know the rules in advance—it’s a lot easier to play when you understand the goals.
For example, if your goal is for students to understand a complex scientific concept, a multiple-choice test might not be the best way to assess their understanding. Instead, you might opt for a project or presentation that requires them to apply their knowledge in a real-world context. By aligning assessments with learning outcomes, you ensure that you’re measuring what really matters.
And let’s be honest—students don’t remember everything you teach them. But if you use backward design to focus on the most essential knowledge and skills, they’re more likely to retain and apply what they’ve learned long after they leave your class.
For instance, if your objective is for students to develop critical thinking skills, you can explore a variety of engaging activities—debates, simulations, problem-based learning—that will help them achieve that goal. Because you’re clear on what you want them to learn, you can experiment with different approaches without losing sight of the end game.
- What do I want my students to understand and remember years from now?
- What essential questions will drive their inquiry and learning?
- What skills will they need to succeed in future academic or real-world contexts?
For example, if your objective is for students to analyze historical events, a simple quiz might not cut it. Instead, consider having them write an analytical essay or create a multimedia presentation that demonstrates their understanding.
Consider a mix of different strategies—discussions, hands-on projects, group work, independent research—to keep students engaged and cater to different learning styles.
Use this reflection to adjust your curriculum for the next time around. Remember, backward design is a flexible framework, and you can always tweak it to better meet your students' needs.
- “It’s too rigid.” While backward design does require careful planning, it actually allows for more flexibility in how you teach. Once you have your goals in place, you can be as creative as you want with your activities and lessons.
- “It’s only for big projects.” While backward design works well for designing entire units or courses, you can also use it for individual lessons or smaller learning experiences.
- “It takes too much time.” Yes, backward design requires upfront planning, but it can actually save you time in the long run. By having a clear roadmap, you’ll spend less time scrambling to come up with activities or assessments that align with your goals.
So, next time you sit down to plan a lesson or unit, flip the process on its head—start at the end and work your way backward. Trust me, it’ll be a game-changer.
all images in this post were generated using AI tools
Category:
Curriculum DesignAuthor:
Olivia Chapman